how I can make the mesh invisible and keep the fire?
how I can make the mesh invisible and keep the fire ?
View ArticleWhy isn't the frame animation not changing its animation?
I've just rendered an animation about a intro, and it seems likes it's on the same thing and it Isn't changing. I'm on frame 21 it just shows the same animation over and over again. Here's is a...
View ArticleBlender after dropping objects to ground how do I set the location and remove...
I'm not an expert in Blender. I have a building and I added some furniture to it, and I want to drop all the furniture to the ground so there are no gaps between the furniture and the ground. It works...
View ArticleFluid ignores gravity when hitting Effector, runs horizontal?
I am new to this forum and just signed up to solve this problem that i have with Mantaflow simulations. See I watched a lot of tutorials about fluid simulations but still am relatively new to blender,...
View ArticleThe Rope doesn't hold the Ring [duplicate]
There is a rope horizontally fixed on both ends.Around the rope there is a ring.When the animation starts, the ring must fall, because of gravity, and must be held by the rope, which must bend a little...
View ArticlePhysics in blender 2.8 - can't interact with objects while simulation is running
Do this in both blender 2.8 and 2.79:Create cube, enable rigid body physics, set to active, run animation, drag and release cube.In blender 2.79 cube will act like a real life object, that is, it'll be...
View Articlephysics : blow sheets of paper with wind?
I need to create an animated shot where sheets of paper would be blown away by some (directional) wind, like you would do with leaves :I'm hesitating between animating it by hand (using curve modifiers...
View ArticleHow could I add the FLIP Fluids obstacle component to multiple objects at once?
I'm creating a simulation involving a cell-fractured object. There are 600+ objects in my scene that have to be FLIP Fluid obstacles, is it possible to add the component to each object automatically?...
View ArticleLow Poly Clothes Clipping Issues
I made a low poly character with a coat and coattail that is a separate mesh from the body, but after I've rigged the model, I noticed there is intense clipping through the sleeves, shirt, and pants. I...
View ArticleExporting a Wet map image in Blender 2.8
Yeah I know how to export a wetmap in Blender 2.79 but I do not find the option in 2.8. I'm talking about the physics tab in Dynamic Paint there used to be an option to save your wetmap. In 2.8 that is...
View ArticleDynamic paint Displace not rendering
I have been trying for the past couple of hours to render an animation with dynamic paint displace, but while it works in the viewport, it does not show up in the render. These are a few things I have...
View ArticleMake two planes stick together, one over another, then rip one off?
I've been trying to find anything that sounds similar to what I'm trying to do, but it doesn't appear to be anywhere. The idea I had was one flat plane that's supposed to be a flag with other smaller...
View ArticleHow to simulate grass movement caused by helicopter downwash?
I've been watching Julien Herbey's videos (he's a Generalist at ILM) and in one video, there's a helicopter scene with trees and grass. The grass wind animation, caused by the helicopter's rotor...
View Articleis it possible to fully attach one cloth to another, then detach it in an...
I have been trying to find a good answer for this for days. The premise of an animation I'm trying to make is that it's a cloth being blown by the wind, then a piece of the cloth is torn off and flies...
View ArticleLaunching several particles over time with Geometry nodes
For an animation I'm creating, I need to have the ability to launch particles out of a moving emitter object every N seconds, starting and ending at a certain moment. The particles need to procedurally...
View ArticleMake particles stick to emitter, then separate
I would like to animate the removal of dust from an object. Is it possible to make "dust" particles stick to the emitter object untill a certain time, then seperate them from the emitter all at once...
View ArticleHow to propel an object, rotating freely in zero gravity, towards a collision...
I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some...
View ArticleHow to building an object based on shadow in Blender?
Building an object based on shadow, we are making a physical beach game.One part of the game is like a projector where the person has to arrange the puzzle pieces of the desired design to create a...
View ArticleUsing collisions to control movements of objects in an animation
In the modeling of a mechanical assembly it is usually necessary to examine movements of mesh objects in relation to one another. In the simple example the green object would be animated to move along...
View ArticleCell Fracture Deactivation not working
I'm currently animating a simple sequence of a character jumping through glass. I followed a tutorial using the cell fracture for the glass, but when I enable Deactivation and Start Deactivated for the...
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