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Physics in blender 2.8 - can't interact with objects while simulation is running

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Do this in both blender 2.8 and 2.79:

Create cube, enable rigid body physics, set to active, run animation, drag and release cube.

In blender 2.79 cube will act like a real life object, that is, it'll be "tossed" by a cursor drag. Doesn't work in 2.8, cube just jumps back in place.

Example - I can't do that in 2.8.


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