I'm not an expert in Blender. I have a building and I added some furniture to it, and I want to drop all the furniture to the ground so there are no gaps between the furniture and the ground. It works fine with rigid body physics.
Can I now take the animation on the frame 20 where all the objects are dropped to the ground, make it frame 1, remove the rigid body, but keep the locations of all objects?
Because after the furniture is dropped to the ground, I just want to keep the locations, but still be able to move the furniture around.
I think I saw a tutorial how to do that, but I can not find that particular tutorial anymore.
Here is what the scene looks like