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Channel: Active questions tagged physics - Blender Stack Exchange
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particles flying far away from the emitter

I am following Ian Hubert's lazy moth tutorial (https://www.youtube.com/watch?v=imkSdlbXB_U). Everything was going well until the particle system part. My moths are just exploding and flying very far...

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Armature does not follow the model

I have constructed a small pipe. Then I have managed to bend the pipe, with an armature and, I have made it, an active rigid body. The problem is that although the model falls properly on the plane,...

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How do I freeze a frame of a Mantaflow Smoke sim?

I have a 75 frame smoke sim (Mantaflow- made in 2.82 release version) , with noise baked on it- all good so far.Now- how do I freeze, say frame 75 and have the same smoke, static, for as long as I...

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Animate cloth squishing breast with physics

I have a character with breast physics made with cloth simulation and some clothes (made also with simulation) but I'm trying to add an squish effect to the interaction of the breast and the clothes,...

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Cloth repels and glitches through object

So, as I referenced in an earlier question, I made a character with hair made of cloth. I try and animate this hair, and I have managed to pin it in place, and make it look right, but when I start the...

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Applying good physics to cables

I am trying to make a cable follow physics while attached to two points in Blender 4.2.5. Unlike some tutorials this cable is not to dangle under the "body", but is to rest on top of the "body"....

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Can you put Multiple physics simulations in one scene simultaneously?

Trying to add multiple smoke simulations running at the same time in 2.8. but only one will render at a time

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Rigid body Phys Lifespan Way Too Short cant expand full timeline

so basically im making one of those satisfying renders with like a marble that hits music notes using a rigid body and for some reason the physics of it falling stops at 251 frames? weird but my time...

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Recording soft body deformations during simulation in bge

I have either simple or complex soft body object, collision plane and run simulation in bge(recording is turned on). What i get is recorded animation containing transformations only. Mesh deforms...

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Make a rotations-only parent BGE

There is a way to make an object parented to another object, but only for the rotations, not for the location.If i move the parent, the child may dont move.If i rotate the parent, the child must rotate...

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Is it possible to do Cloth/Hair Physics with bones?

I may be on completely the wrong track here, but I'm making a character. They have thick cartoon hair and a dress.If I weight paint the dress to the basic rig, it will not look great. If I have to...

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Rendered soft body physics animation doesn't match viewport

Using blender 2.82a, I'm stuck in this situation:my soft body physics animation is right in the viewport, but when I render the whole animation the result is not the expected one and it seems not...

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Cannot run simulation for smoke and fluid

I've been trying to render smoke and fluid simulations, but can't manage to get the results I'm seeking. The first problem is that the smoke and fluid don't simulate. The second problem is that the...

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How can I make googly eyes with rigid body simulation, or constraints?

I am trying to get a bounce effects for googly eyes on my character. I have 2 objects set up, one hollow "glass case" and a cylinder used as the "pupil". I set up rigid body on both, made the glass...

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Modify Boid collision distance with hard boundary - v2.80

I'd like to create a scene in which I have a swarm of rats running down an alley. Currently, they're modeled by a Boid particle system. In order to make them respond to the environment, I want them to...

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Is it possible to create a loop with Hair Dynamics?

I have a walk cycle of a character I created that uses hair strands with dynamics turned on.I was wondering if it was possible to make the hair dynamics loop along with the animation. Because as of...

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Can we offset frames in Physics simulation to avoid waiting for the end result?

Is it possible to "offset" Physics simulation by say 100 frames, so that Blender would not have to compute previous frames if I am only interested in the end result?Currently, my workaround is to set...

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Nothing Happens with fluid simulation

I was learning from CG Geek's animation tutorial from this video at 8:45. When I played the animation, nothing happened at all to my creation, no signs of high viscous water trickling down the...

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how to make particles to create a shape?

im trying to achieve this effect with blender 3.4 , and particle systems, not geo nodes, and i want particles to gather and make a shape, as u can see in the gif image the particles are flying away...

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Armature physics

I'm trying to add physics to this armature so that it will be able to swing when it is moved. Does anyone know of any tutorials or solutions? (Images are to demonstrate how the mesh is supposed to move.)

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