I am trying to make a cable follow physics while attached to two points in Blender 4.2.5. Unlike some tutorials this cable is not to dangle under the "body", but is to rest on top of the "body". Imagine this object like a swan, and the cable is attached to the back of the head and the tail, and just hangs and rests on the rest of it.
I have tried a couple of things:
- I created a curve with a Soft Body, but it seemed like no matter what I did only the start point was "hooked" and the end point dangled.
- I converted the curve to a mesh with a Cloth, but getting it to attach to the head and tail and react accordingly had a few problems (like keeping it's tubular shape and length).
- I created a bone chain with an IK rig which follows the head and keeps its length (so I know where my limits are), but when trying to get the physics through Wiggle 2 it did not collide and rest on the "body" properly, sometimes going through it and sometimes making an unnatural arc. Moving the bones in between the two points snap the whole chain in unwanted ways.
What would be the best way to go about accomplishing my goal, or am I just missing a step somewhere?
Just to be clear of what I want:
- The cable follows gravity.
- The cable collides with anything and everything (aside from smoke).
- The cable is attached in two places.
- The cable has a fixed length (limiting head movement).
- The "body" will have lively movement and so the cable should flop around accordingly.