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Rigid Body Physics Animation export to fbx failed

I have a very simple animation where a ball collides with a wall (the example I got from this video https://youtu.be/67VtSE5WeR0?si=GuHM7xCJM65Ag6Em). I just want to export it into an fbx file. So I...

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What's wrong with Blender physics simulator?

I am trying to make a physics simulation where particles are moving inside the box like an ideal gas. However, there is a problem with the simulator.I set bounciness for the ball and the box to be 1,...

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Problem with physical rope by surface deform modifier (advice from Blender...

I followed the instructions in https://www.youtube.com/watch?v=jDorDVcHuzc , but got weird results: The "rope" is totally deformed, stretched horizontally and in Z-direction.Please see the screenshots...

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Physics simulation changes on adding or rotating an object

So I am trying to make a marble run animation using physics like that in the videos of Victor De Martin. But after about going for about 100-200 frames, when i add a new platform for the marble, the...

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Make a rotations-only parent BGE

There is a way to make an object parented to another object, but only for the rotations, not for the location.If i move the parent, the child may dont move.If i rotate the parent, the child must rotate...

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Smoke sim behaving strangely

Above is a fresh scene I created to demonstrate the problem, just to make sure none of the objects in my scene are interfering. All I did here is subdivide the cube and add Quick Smoke, without...

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Physics messed up after reopening file though everything has been baked and...

Haven't found a solution to this problem after googling. When I bake my simulations and everything looks good and I save and close the project, when I reopen the file, my simulations have this weird...

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Can you put Multiple physics simulations in one scene simultaneously?

Trying to add multiple smoke simulations running at the same time in 2.8. but only one will render at a time

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Modify Boid collision distance with hard boundary - v2.80

Hello hello Blender community!This is the first question I'm posting, similar ones have been asked before but I was unable to get something working from the answers/comments on the questions most...

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How to animate a coin toss with rigid body physics and maintain cloth collision?

I'm working on a Blender animation where I want a coin to fall onto a cloth plane. For the initial animation, I manually animated the coin falling into the cloth, and the collision with the cloth...

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Cloth repels and glitches through object

So, as I referenced in an earlier question, I made a character with hair made of cloth. I try and animate this hair, and I have managed to pin it in place, and make it look right, but when I start the...

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Cell Fracture Deactivation not working

I'm currently animating a simple sequence of a character jumping through glass. I followed a tutorial using the cell fracture for the glass, but when I enable Deactivation and Start Deactivated for the...

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Liquid Sim in a Closed Container Not Working

I'm trying to simulate an oil drum getting knocked over and liquid spilling out of it. Right now, my sim is not behaving as intended. When I move the sim out of the hollow drum model, it behaves as...

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Is it possible to do Cloth/Hair Physics with bones?

I may be on completely the wrong track here, but I'm making a character. They have thick cartoon hair and a dress.If I weight paint the dress to the basic rig, it will not look great. If I have to...

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Fluid Simulator: odd behaviour. Cache problem?

First of all: I am new to Blender. I installed it today. After a few basic things I wanted to try out the fluid simulator. The first simulation worked fine, just like in that tutorial. The simplest of...

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Armature physics

I'm trying to add physics to this armature so that it will be able to swing when it is moved. Does anyone know of any tutorials or solutions? (Images are to demonstrate how the mesh is supposed to move.)

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Problem with rigid body and animated character

i ve a problem to add a bracelets to a animated character, i use MB-LAB ADDON to create the character, and use the default skeleton to animated this one. I already finish my animation and now i want to...

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Rendered soft body physics animation doesn't match viewport

Using blender 2.82a, I'm stuck in this situation:my soft body physics animation is right in the viewport, but when I render the whole animation the result is not the expected one and it seems not...

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Why are the physics in Blender so BAD! [closed]

I've been playing around with Unity lately, and I was amazed at how easy it is to apply physics. Simply add a rigid body and you can drop a ball that bounces on a plane. Add a physics material and you...

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Is it possible to create a loop with Hair Dynamics?

I have a walk cycle of a character I created that uses hair strands with dynamics turned on.I was wondering if it was possible to make the hair dynamics loop along with the animation. Because as of...

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