I'm working on a Blender animation where I want a coin to fall onto a cloth plane. For the initial animation, I manually animated the coin falling into the cloth, and the collision with the cloth worked perfectly.
Now, I need to create a new animation where the coin is tossed first and then falls onto the cloth. I’ve animated the toss manually, but I need to make the coin a rigid body for the falling part to simulate the realistic drop onto the cloth. However, when I turn the coin into a rigid body, it cancels the cloth collision.
How can I transition from my manually animated toss to using rigid body physics, while keeping the collision with the cloth intact? Any advice on how to handle this switch would be really helpful!