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Channel: Active questions tagged physics - Blender Stack Exchange
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Why do my hair particles disappear when physics is set to None

As detailed in this question, I'm trying to create a scene with a grassy patch of dirt and I'm having trouble controlling scale and direction.One of the bizarre relationships I discovered is that the...

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Fluid particles keep flowing back on curve Force field

My goal is to have fluid particles pour into a cup and disappear inside. I kept experimenting with multiple settings but the closest solution gave me the result shown below.The main issue is those...

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Physics: Rigidbodies sticking together and softbodies not retaining shape

I am trying to simulate a car crash in Blender 2.8, but during the simulation, several errors occur. The meshes seem to stick to each other, most likely the rigid bodies, and they will continue to...

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When I move the liquid-filled container in the liquid simulation, the liquid...

I animated a liquid-filled container. During movement, the liquid does not overflow or spill, but there is an extreme decrease in the liquid level. I tried various settings but couldn't find a...

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Can't seem to bake fire animation?

I am new to baking and animation in general, but I was in the process of trying to add a basic fire/smoke animation in Blender 2.82. In the process, I create my smoke domain (using quick smoke) and...

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Balloon Air Physics

Is there any possible way to attach an inflated balloon to an object, in such way that the balloon will deflate through a path at a realistic rate and push the object?

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My new particles are moving in the wrong direction

I have been working with the particles, I created the first ones and everything worked normally, but now, when I create a new system of particles, it seems that the new ones follow the old ones, but...

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Domain stays a cube when baking?

Whenever I bake my domain, it stays a cube. It does work when the fluid object is outside of a hollow obstacle I've placed it in. I've recalculated the normals, and tried resizing the domain, but...

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How can I create a dried glue type substance?

I'm creating a model of a DIY gun, and would like to add a thick dried adhesive/glue substance. It should look like it's been squeezed from a tube, or glue-gun, with a similar consistency as the glue...

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Make parts of body mesh go through clothing mesh during simulation?

I have a walk cycle set up on my model but when her hands pass her body they also affect the skirt she's wearing which messes the skirt physics up in ways that would be better if I just had her hands...

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Issues when applying simulation add-ons to downloaded model

When I applied the Fracture feature of an add-on called KABOOM to the downloaded model, I got the following resultsI got some weird new fragments like in the image. How do I fix it?Then I applied a...

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Particle system as fluid effector

How can I have particles from a particle system be a fluid effector?I have:plane: emitter particle system with physics --> fluid --> type effector collisionicospheres: instanced particles...

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Rigid Body Object Jumps back when keyframing "animation" off

I am trying to get a box to float into the air, fly in a direction and then midair activate physics so that it flies off and falls to the ground without me having to animate that. I tried keyframing...

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Setting particle emission at random keyframes?

I'm creating a physical simulation of apples falling into a box using the bullet particle system and Copy Particles to Rigid Bodies code by liero. However, the apples always fall in equal frame...

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Can imported Alembic be set to collision and affect cloth?

I thought I could just import an abc file, set it to collision and have its movement affect my Cloth-Ball on collision.Just, it does not collide. Just goes through the cloth.

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Active rigid body bounces at a million miles [closed]

i animated rigidbody to interact with passive rigid body but it behaves so weirdi have screen record uploaded + screen shot of both active and passive rigid bodyScreen record :...

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How can I make googly eyes with rigid body simulation, or constraints?

I am trying to get a bounce effects for googly eyes on my character. I have 2 objects set up, one hollow "glass case" and a cylinder used as the "pupil". I set up rigid body on both, made the glass...

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How to prevent 2 seperate meshes that have soft-body modifiers from clipping...

What I want to achieve : 2-5 meshes all of which have soft-body modifier. I needed them to bounce onto each other, flop off each other, etc.What I have done so far : Created 2 meshes. Have a plane...

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Force pulling specific objects together

I'm new to blender, sorry if it is's a trivial question:I have 3 cubes, A, B, C. I want to set a spring to pull together A and B, and a string that pulls together B and C. I tried to add rigid body...

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Why don't hair particles rendered as an object follow parent object when the...

I have an issue where i have a cube mesh, I create hair particles, and set the hair to render as an object, say a cylinder. I then enable rigid body physics for the cube. I also have a passive plane...

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