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How can I make googly eyes with rigid body simulation, or constraints?

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I am trying to get a bounce effects for googly eyes on my character. I have 2 objects set up, one hollow "glass case" and a cylinder used as the "pupil". I set up rigid body on both, made the glass case animatable, and set it to use the mesh as opposed to convex hull. However, my "pupil" keeps flying outside of its glass case. It works when hitting play, but as soon as I move the glass case, the pupil eventually flys out of the case.

I'm not sure if there is a way to do this with constraints either, as that might be better as it would save a step in not having to bake the animation.

Here is a link to my googly eye blend file


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