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Combining soft body with deform modifiers (scale, armature, morphs...)

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I'm trying to make an effect like a balloon, but on a blob like creature. I'm looking for a way to combine soft body physics with keyframing the scale of an object, since full strength physics disable it. Picture a balloon getting bigger in a room until it squeezes through the windows. I'm trying to achieve that WITHOUT using pressure or length, but something I could keyframe. Is it possible?


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