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Why don't hair particles rendered as an object follow parent object when the...

I have an issue where i have a cube mesh, I create hair particles, and set the hair to render as an object, say a cylinder. I then enable rigid body physics for the cube. I also have a passive plane...

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Smoke and domain scaling

Blender 4.3.2Cycle Render.Let's imagine a standard cube, then add "quick effect / Smoke"Animate => i get smokeThen i scale domain on Z axis for example , i can notice i get smoke until a certain...

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Blender object won't bounce

I am working on a pool ball animation but it isn't bouncing on the side. I changes the physics on the ball and on the side to be bouncy I tried a value of 1 nothing, at a value of 8 I was able to get a...

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Explosion/fire not showing up after bake in viewport or rendered

I was following an explosion tutorial for 2.82 on youtube and he did a bake and after that, the explosion showed up, but when I do it the domain changes sizes but the explosion does not show up, I have...

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How to make Cell Fracture Explosion slower?

I'm trying to do a 'Cell Fracture' Explosion slower which works great with the base 'effect' but i want to make it slower, more controllable. How can i achieve it? What parameter should i move? i'm...

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Why Is the cloth simulation on my model turning into spikes?

I'm not entirely sure how to describe this, but the cloth physics on my model seem to be going everywhere.My goal is to get the clothing to rest on the model. The character model is 1.6 meters tall....

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I have a Mesh with an Armature. The Mesh has a "Mesh Deform" modifier, which...

I am probably missing something very obvious---maybe a modifier stack problem, more likely it's a parenting issue, or else I don't understand Mesh Deform well enough.This is a simplified example....

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Why are my soft body objects doing this?[Blender 2.8]

so basiccally, I want to recreate some things I made in v2.79 and can't. Now when I attempt soft body physics they always end up like this.Here's the blend file if you need it:The image and file are...

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Combining soft body with deform modifiers (scale, armature, morphs...)

I'm trying to make an effect like a balloon, but on a blob like creature. I'm looking for a way to combine soft body physics with keyframing the scale of an object, since full strength physics disable...

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Activate objects that are hit - Blender Fracture Modifier Build

I am trying to do a cgi door break effect, and I am having trouble with the collision. I am using the blender fracture modifier build and have so far been able to break the door. I am using a set up in...

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Unwanted spinning particles

I'm using the Molecular Script add-on to create particles to fill a container. It's working well provided the particles aren't rotating. As soon as I add rotation, those that collide with the surface...

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Realistic sewing patterns - sewing cloth around an object

I'm trying to simulate realistic sewing patterns, and so I can not always lay my mesh around my character.Here I am trying to make a sleeve by connecting two edges of a plane, as a tailor would do. If...

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Animating a bomb that explodes at a certain keyframe after cell fracture

Okay, so I'm trying to create a bomb using cell fracture. I've got it fractured and set as an active object in physics. I've set the animation to have it flying through the air which is all good. I've...

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Why when i try fluid it is always a nightmare?

I saw tons of videos guys get results in few seconds.I try to fix according to everything i found : increase "resolution", clean the cache, bake in modular, increase thichness, use Solidify modifiers,...

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How to start making i and animating Liquid/ metallic waves-sort of object?

I'm just several hours into Blender overall, but I can create some simple environments and general setup.Could You give me some directions and tips on how to start with an object like Liquid/ metallic...

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When sculpting cloth nothing happens, object turns dark

I'm new to Blender and I'm following Blender Guru's tutorial on YouTube (https://www.youtube.com/watch?v=HlrgFS8AMMU at about 11:59).So far everything has worked according to plan. First I added a...

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Gaps between liquid and obstacles in liquid simulation

I am trying to make a simple liquid simulation of a liquid going down a carved path on the ground.I can't seem to make the liquid flow along the obstacle, all or part of it always seem to hover above...

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Liquid simulation duplication

In a file, i have a small liquid simulation. It lasts 120 frames, and then, it loops automatically : it's ok for me, it covers my requirements if i run it.Now i would like to get several copies of this...

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Smoke simulation not visible

I'm trying to build a Hurricane using 3 smoke-emitting objects. One circle on the top and one circle on the bottom. Both objects have a particle system the smoke should follow. And there is one...

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Rigid body objects not interacting with animated deforming mesh

I am new to using physics simulations in Blender, and I am having trouble setting up a rigid body physics with an armature deformed mesh in the scene. Basically, I have an animated mesh of a fridge...

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