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Why does my cloth simulation fail after shrinking my cloths down to real world scale (7x smaller)

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The framerate reduces to zero exponentially. All the meshes are to scale including the clothes. The cloth-collision and self-collision distance properties where reduced by 7, but nothing changed lag-wise. If I turn off both self-collision on the cloth and collision on the mesh, the lag reduces. With self-collision off, and collision on, the clothes appears twice as large as the mesh. My mesh has around 20,000 vertices.


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