I'm quite new in the blender world.I'm animating a balloon that has three fix points when it inflates/deflates and I want it to fly away at a certain point of the animation following the physics I already added, like the wind. I've seen that i can move the points and insert keyframes in edit mode but I want it to be realistic and just fly away.Is there a way to remove or deselect a vertex group at some point?
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